After the Bees: Post-apocolyptic Games Design

We were really proud to work with Preston College again this year, with further development on the brief for the BTEC Level 3 Games Development module. Their tutor, Chris, worked up this fantastic scenario for them (see below) and all the students visited the Museum in November to gather research and preliminary sketches.

Project Brief
A games developer has an idea for a post-apocalyptic game, set 100 years in the future – taking cues from games such as ‘The Last of Us’. The developer is working from a story based around the global extinction of bees and the hugely negative impact this could have on humanity.

Students are required to come up with three designs, which explore different story possibilities:

1) Design for an autonomous machine that pollinates flowers, taking over the job that the bees previously had
Image to be produced as a digital Photoshop painting.

2) Costume/character design – another direction the story may take is that the extinct bee population will be replaced with a much more aggressive species that can withstand mites and changes in climate. Unfortunately, they also kill indiscriminately to claim more territory and multiply at an alarming rate. As the governments are reeling from the financial meltdown caused by the collapse of the farming industry, only the very rich and privileged can afford protection from these killers. You must produce a costume/suit that keeps the bees from doing harm to the wearer, but also acts as a desirable status symbol.
Image to be produced in pen and ink.

3) Design for shady black-market area – As plants and crops cannot be pollinated, many ‘luxuries’ are now a rarity. The developer would like to see an illegal market, with store people selling coffee and fruit, amongst the poor surroundings.
Image to be produced in Pencil/charcoal, with emphasis on atmosphere.

The students had two months to develop their Project pieces and then, on 23rd January they returned to the Museum to present their final work. Listening to their presentations were Megan Powell – Artist behind Manchester Museum’s After the Bees exhibition; Cat Lumb – Secondary and Post-16 Humanities & Arts Co-ordinator; Leila Nicholson – bee expert from Manchester Metropolitan Univeristy; and Eve Bokor – a placement student with the Learning Team from Manchester Metropolitan University.

Here’s what Megan had to say about the students’ work:

“The students from Preston College presented an impressive project about bees, each created a world that was both imaginative and practically considered. It was evident that each student had extensively researched the bees and I was particularly inspired by the highly creative ‘pollinating machine’ designs.”

We were all really impressed by the thought that went into the game elements and how confidently the students presented their ideas on the day. It was fantastic to see the brief come to life in their work and every student demonstrated a creative angle of their own.

Take a look at the work they produced below:

Pollination Machines

 

Costume/Character Design

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Black Market Area